Re: Castes of ants and battle
Posted: Tue Jul 21, 2020 8:09 pm
Welcome to the discussion Ztrain! Always great to see someone else that wants to have input into this exciting project!
I was also toying with the idea of areas on the map that have strategic value more than the rest, so yeah plants or fruit trees in a few different locations might be a great example.
Another idea I had which I have not yet shared with Murgle was that from time to time a random event occurs where an animal dies (like a mouse or a bird or something substantial from the perspective of an ant) which places a temporary boon of food in various random locations around the map.
So rather than normal foraging, if this occurs inside a nest's normal forage area the nest (or nests if there are more than one overlapping that area) are notified by their workers that they found this boon event, and they have the option of assigning workers to it to strip it as quickly as possible before others do... thoughts?
I was also toying with the idea of areas on the map that have strategic value more than the rest, so yeah plants or fruit trees in a few different locations might be a great example.
Another idea I had which I have not yet shared with Murgle was that from time to time a random event occurs where an animal dies (like a mouse or a bird or something substantial from the perspective of an ant) which places a temporary boon of food in various random locations around the map.
So rather than normal foraging, if this occurs inside a nest's normal forage area the nest (or nests if there are more than one overlapping that area) are notified by their workers that they found this boon event, and they have the option of assigning workers to it to strip it as quickly as possible before others do... thoughts?