Below is the list of Technologies the player can research, and the prerequisites for each:
- Forage Area - increases the area size in which workers can forage.
(Requires current level of Worker Intelligence) - Forage Efficiency - increases the efficiency with which workers can gather resources on the Forage Area.
(Requires current level of Worker Intelligence) - Paternity - increases the efficiency with which workers can tend to brood.
(Requires current level of Worker Intelligence) - Worker Speed - decreases the time required for workers to complete all assigned tasks.
(Requires current level of Worker Intelligence) - Worker Intelligence - enables new mutations and increased worker abilities.
(Requires previous level of Forage Area) - Weapons - increased attack strength of all ants within the colony.
(Requires current level of Forage Area and Forage Efficiency) - Armour - increased defensive ability of all ants within the colony.
(Requires current level of Forage Efficiency and Paternity) - Spawn New Colony - the player can create a new colony within the Forage Area of current colonies.
(Requires current level of Paternity and Worker Speed) - Build Rate - all construction within the colony is increased.
(Requires current level of Worker Intelligence and Weapons) - Colony Defence - structure of the colony is improved, making defence of it more effective.
(Requires current level of Weapons and Armour) - New Mutations - different levels will open up new special abilities for the player.
(Requires current level of Armour)
To have those developed, the player must already have developed Level 3 Worker Intelligence. Worker Intelligence is the basis of every next development at that level. It's the first thing that must be developed to the next tier before any other development at that new level is made.