Search found 64 matches
- Sun Jul 12, 2020 6:22 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
ARMOUR (Requires current level of Forage Efficiency and Paternity) So Level 1 Armour requires both Level 1 Forage Efficiency and Level 1 Paternity, Level 2 Weapons requires both Level 2 Forage Efficiency and Level 2 Paternity, and so on... Armour increases the defensive capacity of the player's col...
- Sun Jul 12, 2020 6:22 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/9a3i1k9vtdhmush/GUI%20button%20TECH%20WEAPONS%20001.png?raw=1 WEAPONS (Requires current level of Forage Area and Forage Efficiency) So Level 1 Weapons requires both Level 1 Forage Area and Level 1 Forage Efficiency, Level 2 Weapons requires both Level 2 Forage Area and Lev...
- Sun Jul 12, 2020 6:22 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/al3vfga3v1k30qg/GUI%20button%20TECH%20WORKER%20INTELLIGENCE%20001.png?raw=1 WORKER INTELLIGENCE (Requires previous level of Forage Area) So Level 1 Worker Intelligence requires Level 0 Forage Area, Level 2 Worker Intelligence requires Level 1 Forage Area, and so on... Work...
- Sun Jul 12, 2020 6:21 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/3qf41gtp0u3b191/GUI%20button%20TECH%20WORKER%20SPEED%20001.png?raw=1 WORKER SPEED (Requires current level of Worker Intelligence) So Level 1 Worker Speed requires Level 1 Worker Intelligence, Level 2 Worker Speed requires Level 2 Worker Intelligence, and so on... Worker Sp...
- Sun Jul 12, 2020 6:21 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/k96fh1hdb42fm0s/GUI%20button%20TECH%20PATERNITY%20001.png?raw=1 PATERNITY (Requires current level of Worker Intelligence) So Level 1 Paternity requires Level 1 Worker Intelligence, Level 2 Paternity requires Level 2 Worker Intelligence, and so on... Paternity is how good W...
- Sun Jul 12, 2020 6:20 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/0ekbow7n4ntt3yp/GUI%20button%20TECH%20FORAGE%20EFFICIENCY%20001.png?raw=1 FORAGE EFFICIENCY (Requires current level of Worker Intelligence) So Level 1 Forage Efficiency requires Level 1 Worker Intelligence, Level 2 Forage Efficiency requires Level 2 Worker Intelligence, an...
- Sun Jul 12, 2020 6:20 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21403
Re: Research Tech Tree
https://www.dropbox.com/s/ha49ilvfar91dk8/GUI%20button%20TECH%20FORAGE%20AREA%20001.png?raw=1 FORAGE AREA (Requires current level of Worker Intelligence) So Level 1 Forage Area requires Level 1 Worker Intelligence, Level 2 Forage Area requires Level 2 Worker Intelligence, and so on... The Forage Ar...
- Sun Jul 12, 2020 6:19 pm
- Forum: Planned Features
- Topic: Colony Structures
- Replies: 5
- Views: 11955
Re: Colony Structures
WASTE DISPOSAL
Stub, to be continued...
Stub, to be continued...
- Sun Jul 12, 2020 6:19 pm
- Forum: Planned Features
- Topic: Colony Structures
- Replies: 5
- Views: 11955
Re: Colony Structures
FUNGUS CHAMBER
Stub, to be continued...
Stub, to be continued...
- Sun Jul 12, 2020 6:18 pm
- Forum: Planned Features
- Topic: Colony Structures
- Replies: 5
- Views: 11955
Re: Colony Structures
STOCKPILE
Stub, to be continued...
Stub, to be continued...