Search found 64 matches
- Sun Jul 19, 2020 9:18 am
- Forum: Ant Conquest Public Forum
- Topic: READ THIS FIRST!
- Replies: 0
- Views: 7678
READ THIS FIRST!
Hi and a very warm welcome to the Ant Conquest forums! As a means of controlling spam bots, newly registered players must make a mod-approved post before being able to post at will... so don't be alarmed if your post doesn't show up straight away... you're just on probation to prove you aren't a ro...
- Sat Jul 18, 2020 10:11 pm
- Forum: Ant Conquest Public Forum
- Topic: Chatterbox
- Replies: 0
- Views: 7432
Chatterbox
Here you can talk about anything you want (within forum rules - nothing nasty please!!)
- Sat Jul 18, 2020 8:05 pm
- Forum: Planned Features
- Topic: The Game Map
- Replies: 0
- Views: 6808
The Game Map
The game of Ant Conquest will be very visual. It is being designed to have a big focus on graphic interface and intuitive user-friendly interactivity. It will be cross platform so that players can readily interact with it on PCs, tablets, phones, all with a very similar look and feel. A big part of ...
- Sun Jul 12, 2020 7:55 pm
- Forum: Suggestions
- Topic: Alliance bank
- Replies: 5
- Views: 11904
Re: Alliance bank
One of the things we will be experimenting with is the ability for players with in-app purchased currency to be able to buy special New Mutations , and also potentially affect some Special Events . The list for these features is yet to be fleshed out fully, and we welcome input and suggestions from ...
- Sun Jul 12, 2020 7:51 pm
- Forum: Suggestions
- Topic: Alliance bank
- Replies: 5
- Views: 11904
Re: Alliance bank
Yes there will be a paid play feature, but we're being careful to ensure it buys features and benefits without being a "pay to win" system. It's vital that players that do not choose in game purchases are not left behind on an uneven playing field.
- Sun Jul 12, 2020 7:50 pm
- Forum: Suggestions
- Topic: Alliance bank
- Replies: 5
- Views: 11904
Re: Alliance bank
Thank you for your suggestion and interest AH. I haven't read that specific part of the forums (which others can read here ) but from what I remember it was part of the discussion about players having multiple nests as part of the same colony... a feature we'll be implementing. Players can have one ...
- Sun Jul 12, 2020 6:23 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21259
Re: Research Tech Tree
NEW MUTATIONS (Requires current level of Armour) So Level 1 New Mutations requires Level 1 Armour, Level 2 New Mutations requires Level 2 Armour, and so on... This feature allows a player to choose from new caste-types, new defensive or offensive mutations (such as acid glands or head shields), and...
- Sun Jul 12, 2020 6:23 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21259
Re: Research Tech Tree
COLONY DEFENCE (Requires current level of Weapons and Armour) So Level 1 Colony Defence requires both Level 1 Weapons and Level 1 Armour, Level 2 Colony Defence requires both Level 2 Weapons and Level 2 Armour, and so on... The nest sets up blockades, defensive positions, bottlenecks, and traps in ...
- Sun Jul 12, 2020 6:22 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21259
Re: Research Tech Tree
https://www.dropbox.com/s/p2oz3y4sobqpr33/GUI%20button%20TECH%20BUILD%20RATE%20001.png?raw=1 BUILD RATE (Requires current level of Worker Intelligence and Weapons) So Level 1 Build Rate requires both Level 1 Worker Intelligence and Level 1 Weapons, Level 2 Weapons requires both Level 2 Worker Intel...
- Sun Jul 12, 2020 6:22 pm
- Forum: Planned Features
- Topic: MUTATIONS (Research Tech Tree)
- Replies: 11
- Views: 21259
Re: Research Tech Tree
SPAWN NEW COLONY (Requires current level of Paternity and Worker Speed) So Level 1 Spawn New Colony requires both Level 1 Paternity and Level 1 Worker Speed, Level 2 Weapons requires both Level 2 Paternity and Level 2 Worker Speed, and so on... Every level of Spawn New Colony that a player collect ...