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v145.44

Royal Chamber fixed and compensated, frozen paths, rules and sanctions

majeure New 📅 21 septembre 2026

The already dead defenders bug in the Royal Chamber is fixed and affected players are being compensated. Also in this update: specialty paths that freeze instead of being lost, the rules and sanction grid rewritten, and over 1350 allowed sites.

🆕 New (6)
Changer de voie sans rien perdre
Le bouton « Changer de voie » de la page SpĂ©cialitĂ©s remplace le RESET. La voie que tu quittes est gelĂ©e telle quelle (niveaux, prestiges, points en rĂ©serve) et t'attend si tu y reviens ; une voie jamais jouĂ©e part de zĂ©ro. Seule la voie active donne ses bonus, et un rĂ©capitulatif te montre ce qui se gĂšle, ce qui s'arrĂȘte et ce qui s'applique avant de confirmer.
Les rÚgles réécrites
Dix chapitres (multi-compte, bots, foyer partagé, chat, diffamation, publicité, pseudos, partage de compte, bugs, montée des sanctions) sur AIDE -> RÚgles du jeu
Le traducteur automatique est de retour
Le chat s'affiche à nouveau dans ta langue, sans que tu aies à demander. Les messages privés pourraient y passer bientÎt.
Si tu prĂ©fĂšres lire les messages d'origine, coupe-le dans Mon compte, onglet Notifications, section « 🌐 Traduction du Chat ».
Ta conversation ne se gĂšre plus dans ton dos
Dans un message privé comme dans un message collectif, n'importe quel participant pouvait ajouter ou exclure les autres. Désormais, seul le créateur le peut.
Une étoile devant son pseudo dit qui c'est, et le survol te le rappelle. Quitter une conversation, en revanche, reste ouvert à tout le monde.
Un pouce et un signalement sur les commentaires de propositions
Approuve un commentaire d'un clic, sans avoir à en écrire un de plus. Et signale celui qui dérape : ton motif part à la modération, l'auteur du commentaire ne le voit jamais.
Plus de 1690 sites s'ouvrent maintenant directement
Hébergeurs d'images, boutiques, sites de jeux, outils en ligne, administrations, presse, cuisine, sport. Un lien vers l'un d'eux ne se fait plus barrer la route.
✹ Improvements (5)
Un changement de voie tous les 15 jours
Sans attente tant que tu totalises moins de 10 niveaux toutes voies confondues, pour ceux qui se sont trompés au départ. La page indique la date du prochain changement possible.
La limite d'attaques simultanées vaut pour toutes tes attaques
1 + ton niveau de Vitesse d'attaque, que tu lances à la main, par Sync, par Opti-Flood ou par Flood TDC. La page d'attaque affiche ton compteur « Attaques en cours X / Y » ; une attaque libÚre sa place à l'impact.
Des messages d'erreur qui disent enfin quelque chose
Quand une demande de ressources ne peut pas aboutir, tu vois pourquoi, au lieu d'un « Erreur interne » qui t'invitait à refaire ce qui ne pouvait pas marcher.
Tes propositions de liens sont traitées plus vite
Quand tu proposes un lien, l'adresse exacte que tu voulais ouvrir accompagne désormais ta demande. Moins d'allers-retours, décision plus rapide.
L'heure d'arrivée de tes attaques à la seconde prÚs
Sur la page de combat, la ligne « Arrivée à » affiche maintenant les secondes (02h52m05s) et ressort en noir : elle se perdait dans le fond. De quoi caler une vague derriÚre une autre.
🔧 Fixes (10)
Les troupes tuées au Souterrain ne défendent plus la Chambre Royale
Quand tu visais la Chambre Royale, l'armĂ©e que tu venais d'anĂ©antir au Souterrain (affichĂ© DĂŽme dans tes rapports) rĂ©apparaissait intacte Ă  l'Ă©tape suivante : tu affrontais deux fois la mĂȘme dĂ©fense, avec des survivantes dĂ©jĂ  entamĂ©es. Tes troupes ne rencontrent dĂ©sormais que les dĂ©fenseuses rĂ©ellement prĂ©sentes.
Une Chambre Royale vidée tombe vraiment
Si tu nettoies le Souterrain puis la Chambre Royale, la colonisation part comme prévu et tes survivantes montent en grade normalement. Ces deux récompenses sautaient quand l'assaut se terminait par une défaite contre des troupes déjà mortes.
Une exclusion tient enfin
Un joueur exclu qui avait déjà écrit dans la conversation y revenait en rechargeant la page. C'est fini. Le créateur peut le réinviter s'il change d'avis.
Livrer et convoyer de trÚs grosses quantités
Au-delà de 2 milliards, le convoi refusait de partir avec un message « Erreur interne, réessaie », aussi bien dans une demande de ressources que sur la page des convois. Tu peux maintenant envoyer tout ce que la demande réclame.
Les comptes Ă  rebours d'attaque suivent l'heure du serveur
Si l'horloge de ton PC ou de ton téléphone est décalée, le décompte de la page Armée, du bloc « Attaque(s) en cours » et de l'accusé Sync affichait quelques minutes d'écart avec la durée annoncée. Ils sont maintenant calés sur le serveur.
Liste des cibles : le trajet affiché est celui de la page d'attaque
La colonne « Trajet » utilisait un ancien calcul (jusqu'Ă  3 Ă  4 fois trop long pour une Jeune Reine). Elle annonce dĂ©sormais la mĂȘme durĂ©e partout.
Version anglaise : plus de retour surprise aux constructions
En anglais, les filtres de la messagerie (Alliance, Combats, Convois...), la pagination et les onglets te renvoyaient aux constructions. Tous ces liens restent maintenant sur la page en cours.
Le tag d'alliance dans les messages privés ouvre la bonne alliance
Il ouvrait ta propre alliance au lieu de celle du joueur.
Hall of Fame : ton pseudo actuel sur tes anciens rapports
AprÚs un changement de pseudo, la galerie et les rapports partagés gardaient ton ancien nom, titres compris. Ils affichent maintenant ton nom actuel, y compris sur les rapports partagés avant ce correctif.
Signalement depuis le chat d'alliance
Quand tu signalais un message du chat d'alliance, c'est un message du chat général qui partait à la place. C'est bien le message que tu signales qui est transmis désormais.
🎹 Interface (1)
La mĂȘme icĂŽne de signalement partout
Le bouton pour signaler porte le mĂȘme dessin dans le chat gĂ©nĂ©ral, le chat d'alliance et les commentaires de propositions.
đŸ—‘ïž Removals (1)
Le message « Retour de troupes » ne t'est plus envoyé
AprÚs chaque attaque, chasse ou convoi, un courrier SystÚme annonçait le retour de tes troupes. Il ne t'apprenait rien : tu les vois rentrer sur la page de ton armée. Ta boßte de réception ne se remplit plus pour ça.
Les courriers « Retour de troupes » déjà reçus restent dans ta boßte : tu peux les garder ou les supprimer comme n'importe quel message.
Previous versions clique une version pour la déplier
Septembre 2026
v145.43 Simulator that fills itself, no more lost armies, and a faster mobile 🆕 1 ✹ 6 🔧 6 🎹 2 ⚡ 1 11/09/2026 â–Œ

The combat simulator fills itself from a pasted report, your hunts and attacks can no longer make your army vanish, the Opti-Flood gets simpler, the top menu is fixed, and the game responds faster on mobile.

🆕
Paste a combat report into the simulator
Under "Attacker" and "Defender", the "📝 Paste a report" button opens a window: paste a full combat report and both armies land in the right boxes by themselves. A single army fills the column of the button you clicked, and missing units are set to 0.
✹
Stuck hunts: the team can free your army
If a hunt stays stuck long after its return time, the team can now unblock it, give your troops back and send you a message. If you think you lost an expedition, report it: it can be found and compensated.
✹
Simpler Opti-Flood
A single "Target 1" box to start, "+ Add a target" for up to 8, and the "Optimize" button right next to it. The number of attacks is worked out automatically.
✹
The top menu showed with no styling
For a few hours, the Anthill, Alliance, Community and Help tabs ended up as a bare list, on PC as well as mobile. The menu styling was no longer being sent to your browser. It is fixed, and a safeguard prevents it from happening again.
✹
Account deletion: the error when confirming
Once the 5 day delay had passed, confirming your account deletion showed an error page and the account stayed in place. Confirming works again.
✹
Harvester: the Farmer path bonus is finally visible
Like the Novice Scout (Pioneer path), the harvester egg-laying time now shows struck through (before, then after) so you can clearly see your Farmer speciality reduction. The bonus was already applied, it just could not be seen.
✹
Hospital: wounded of the same type are grouped
In the waiting room and the rest chamber, identical units finishing at the same time show on a single line, with the total and one action for the whole group. Those with a different remaining time keep their own line.
🔧
Hunt: no more vanishing expedition
A hunt could disappear with no battle report, no land gained and no troops coming home. That gap is closed: even if something goes wrong during resolution, your army always returns to the nest.
🔧
Hunt cancellation: your troops come back to the right place
When cancelling a hunt within 2 minutes, your units did come back, but without being put back in the garrison they had left from, which could skew the displayed spread of your army. Each unit now goes straight back to its place.
🔧
Attack cancellation: the countdown no longer lies
On a fast attack, especially towards a member of your own alliance, the "Cancel" countdown still showed time while your waves were already hitting the target. As long as the countdown is running, cancelling now works.
🔧
Cancel all attacks from the attack page too
After launching an Opti-Flood, the "Attacks in progress" list on the attack page now offers "Cancel all" during the 2 minute window, just like the Army page. No more rushing to another page, and you stay on your target after cancelling.
🔧
Alliance convoys: no more silently lost convoy
Very rarely, a convoy received from a member could be marked as delivered without the resources arriving or the "Convoy received" message showing up. From now on, a convoy that could not be delivered is retried on its own until it really arrives.
🔧
Colony returns: the name is clickable
On your Army page, when a garrison comes back from a colony, the player name now opens their profile in one click, and the "(colony)" label stands out in green instead of a hard to read grey.
🎹
The tutorial no longer lags
Following the tutorial made the page heavy, especially on a phone. The guide now asks about 40 times less work from your device, and moving from one step to the next is immediate.
🎹
Instant top menus on mobile
Tapping a tab opened its menu with a small sliding fade. The panel now appears at once.
⚡
Attack cancellation: you know what could not be recalled
Instead of a plain "too late", you now see how many waves came back and why the others could not, for example because they had already reached impact.
v145.42 Adjustable menu dots, Speed research demolition, paste a report into the simulator and an Opti-Flood that warns its target majeure 🆕 6 ✹ 6 🔧 3 03/09/2026 â–Œ

The menu dots can finally be tuned one by one, shared stats show what your allies are upgrading, Hunting and Attack speed can be demolished level by level, the Paris clock reaches mobile, the combat simulator fills itself from a pasted report and explains promotions, the Opti-Flood can warn its target and gets simpler, and milestones no longer count promotions.

🆕
RĂšgle tes pastilles de notification
Mon Compte → Notifications s'ouvre maintenant en deux onglets : « Messagerie & cloche » et « Pastilles » (proposition d'Obi). Chaque point clignotant du menu a son interrupteur, messages du chat, cadeau du jour, forum et chat d'alliance, candidatures et le chat gagne une « DiscrĂ©tion » : n'allumer la pastille qu'Ă  partir de 1, 5, 10, 25 ou 50 messages non lus, et/ou la laisser muette de 15 minutes Ă  24 h aprĂšs ta visite. Tu peux aussi couper le clignotement : les points restent affichĂ©s, mais fixes.
🆕
Stats partagées : vois ce que tes alliés améliorent
Dans Alliance → Stats membres, un (+1) vert Ă  cĂŽtĂ© d'un bĂątiment ou d'une technologie signale un niveau en cours de montĂ©e chez ce membre (proposition de dodge). Purement informatif, et uniquement entre joueurs qui partagent leurs statistiques.
🆕
Détruire un niveau de Vitesse de chasse ou d'attaque
Sur ces deux recherches, un discret « DĂ©truire » apparaĂźt sous le bouton du laboratoire. La confirmation s'affiche sur la carte mĂȘme niv. 16 → 15, durĂ©e, et rappel qu'aucune ressource ne sera rendue, puis la dĂ©molition dure la moitiĂ© du temps de construction du niveau, remplace le bouton « Rechercher » par son compte Ă  rebours, et reste annulable Ă  tout moment sans rien perdre. Impossible de dĂ©molir pendant une recherche en cours du mĂȘme type, et inversement.
🆕
L'heure de Paris sur mobile
Comme sur PC : l'horloge s'affiche dans le menu QG, juste au-dessus du bouton Mode nuit, discrĂšte et Ă  la seconde (proposition de Youpa).
🆕
Colle un rapport de combat dans le simulateur
Sous « Attaquant » et « DĂ©fenseur », le bouton « 📝 Coller un rapport » ouvre une fenĂȘtre : colle un rapport de combat complet et les deux armĂ©es se placent toutes seules dans les bonnes cases. Une armĂ©e seule remplit la colonne du bouton cliquĂ©, et les unitĂ©s absentes passent Ă  0.
🆕
Opti-Flood Alliance : une case pour prévenir ton allié
Coche « Notifier la cible » à cÎté du bouton « Lancer » (proposition de Mordred2). Chaque cible floodée voit alors, en bas de sa page Armée, un bloc « Attaques entrantes » : ton pseudo, le nombre d'attaques et l'heure du premier impact avec compte à rebours en direct. Elle reçoit aussi une notification dans sa cloche. Case décochée par défaut : sans elle, ton flood reste invisible comme avant.
✹
Le simulateur explique les promotions
Le rapport de simulation détaille désormais la part de l'Enclos à Cochenilles (« niv. N : +X % de promues ») et, quand il n'y a aucune promue, en donne la raison : Salle de Combat manquante, aucune perte, ou taux trop faible.
✹
Mots de la semaine : les faits sont barrés
Dans « La liste de la semaine », les mots dĂ©jĂ  validĂ©s apparaissent barrĂ©s, tu vois d'un coup d'Ɠil ce qu'il te reste Ă  placer.
✹
Vue Vivante de la fourmiliÚre améliorée
La vue de ta fourmiliÚre a été retravaillée : affichage plus propre et plus agréable à parcourir. FourmiliÚre > Vue vivante
✹
Tout annuler aussi depuis la page d'attaque
AprĂšs un lancement d'Opti-Flood, la liste « Attaque(s) en cours » de la page d'attaque propose maintenant « Tout annuler » pendant la fenĂȘtre de 2 minutes, comme sur la page ArmĂ©e. Plus besoin de changer de page en urgence, et tu restes sur ta cible aprĂšs l'annulation.
✹
Onglets des simulateurs sur mobile
Combat, Flood, Ponte, Chasse et Sync tiennent sur une seule ligne, comme sur PC.
✹
HĂŽpital : les blessĂ©s du mĂȘme type sont regroupĂ©s
En salle d'attente comme en chambre de repos, les unitĂ©s identiques qui finissent au mĂȘme moment s'affichent sur une seule ligne, avec le total et une seule action pour tout le groupe. Celles dont le temps restant diffĂšre gardent leur propre ligne.
🔧
Les jalons ne comptent plus les promotions
Faire monter en grade 1 000 GuerriĂšres en GuerriĂšres Sanguinaires ne crĂ©dite plus le jalon des Sanguinaires comme autant de pontes : seules les unitĂ©s rĂ©ellement pondues font avancer un jalon. Le dĂ©fi « École du combat », lui, continue bien de compter les promotions, c'est son rĂŽle.
🔧
Les smileys du chat sont enfin nets
Fini les smileys flous ou de tailles inégales sur PC : chaque smiley s'affiche désormais à sa taille d'origine, dans le sélecteur comme dans les messages envoyés. Les grandes scÚnes (moto, civiÚre...) s'affichent entiÚres, et les icÎnes pomme, bois, fourmi et enveloppes gardent leur taille propre.
🔧
Ménage de sécurité
L'aperçu de la couleur du tag d'alliance refonctionne (son script était bloqué par la protection de la page), la page « Session expirée » affiche de nouveau son message au lieu d'un écran blanc, et la pagination du classement, les liens du chat et le menu mobile ne déclenchent plus de fausses alertes de sécurité.
v145.41 CSV and Excel exports, dated census with automatic sending, alliance requests majeure 🆕 3 ✹ 1 🎹 1 🔒 1 01/09/2026 â–Œ

Three player proposals taken on board: CSV and Excel export comes to resource requests and the bank, the census becomes a dated snapshot you can resend automatically, and your alliance can tell you what it would like to see in it.

🆕
Export CSV et Excel des demandes de ressources, de leurs convois et banque d'alliance
Dans le forum d'alliance, onglet « Historique » des demandes de ressources, un bouton « Exporter » te propose un CSV ou un classeur Excel avec deux onglets : toutes les demandes, et tous les convois envoyĂ©s pour les remplir. Tu rĂ©cupĂšres tout l'historique, pas seulement les 50 derniĂšres lignes affichĂ©es. De mĂȘme pour la banque, onglet « Historique » (Proposition de Krogmass)
🆕
Envoi automatique de ton recensement
Sur ta page Recensement, coche « Envoyer automatiquement mon recensement Ă  l'encadrement » et choisis la cadence : toutes les 72 h, toutes les semaines, tous les 15 jours ou tous les mois. À chaque Ă©chĂ©ance, ton recensement est refait avec tes chiffres du moment, le tableau de ton chef se met Ă  jour et l'encadrement reçoit un message. La date du prochain envoi s'affiche sous la case. (Proposition de Goodz)
🆕
Ton alliance peut te dire ce qu'elle aimerait recenser
Dans Stats partagĂ©es, un bouton « ParamĂštres » (chef, rangs « Voir les stats partagĂ©es » et rangs admin) permet de choisir les lignes souhaitĂ©es et la pĂ©riode de renvoi souhaitĂ©e. Sur ta page Recensement, ces lignes portent le badge « DA » (demande de l'alliance), rouge tant que tu ne les as pas cochĂ©es, vert ensuite, avec un bouton pour tout cocher d'un coup. CĂŽtĂ© chef, sous chaque nom : la date du recensement, le nombre de lignes demandĂ©es dĂ©jĂ  cochĂ©es et l'Ă©tat du renvoi. Ça reste une demande : chacun dĂ©cide.
✹
Le recensement est une photo datée
Ton chef voit tes chiffres tels qu'ils Ă©taient au moment oĂč tu as cliquĂ© sur « Partager », avec la date sous ton nom, pas ceux du moment. Pour lui envoyer les chiffres d'aujourd'hui, reclique sur « Partager », mĂȘme sans changer tes cases. Tout dĂ©cocher efface tout. (Proposition de Goodz)
🎹
Onglet Historique des demandes plus lisible
Les boutons de filtre sont en noir, le numéro, le pseudo et le badge de statut sont alignés sur toutes les lignes, les chiffres clés se replient d'un clic (ton choix est retenu), et le titre n'est plus en italique.
🔒
Les motifs des demandes de ressources sont réservés à aux chefs
Le motif d'une demande (bĂątiment Ă  monter, dĂ©fense trop faible...) n'est plus visible que du chef, des valideurs et du demandeur. Les autres membres voient un petit cadenas Ă  la place. MĂȘme rĂšgle dans les exports. (Proposition d'Evanescence)
Août 2026
v145.40 Attack Sync, resource requests and alliance fixes 🆕 3 ✹ 4 🔧 1 🎹 1 27/08/2026 â–Œ

A tool to time your attacks, hold or schedule resource requests, plus several alliance, bank and display fixes.

🆕
Sync calculator to aim at an impact time
Enter the target's name: the tool shows travel time and the arrival time if you launch now (it ticks live). Aim at a later time and it tells you when to launch. A button commits your whole available army, with a remembered confirm checkbox. Sync is still experimental: double-check before you commit.
🆕
Resource requests: Hold and Schedule
"Hold" delays a request without cancelling it: the deadline freezes, the requester is told it is not cancelled, and "Resume" picks the timer back up where it stopped. "Schedule" auto-approves in 24 h, 2 d, 3 d or 7 d, credited to the validator who set it. Manual approve or refuse still works at any time.
🆕
Add every alliance member as a friend
From the Members tab, you confirm and a friend request goes to each member who is not already a friend, pending or blocked. A summary tells you how many requests were sent and how many members were skipped.
✹
Bunker-saved troops withdrawn to the Royal Chamber
Troops spared by the alliance bunker no longer stay on the attacked land or anthill. They move to the Royal Chamber and will not defend that place again on later attacks.
✹
Bank history: deposits, taxes and everything
History is no longer flooded by tax lines. Three separate views: "Deposits and withdrawals" (default), "Taxes collected" and "Everything". Each view has its own recent list.
✹
Army arrival time down to the second
An attack in progress now shows "Arrives at 07h56m14s", seconds included.
✹
Unit descriptions at the Queen
Each unit has its own two-line in-world description. Elite Guardian uses the correct image. The spy unit is marked as coming later.
🔧
Forum tables readable on mobile
Tables inside posts now fit the screen, with no sideways scroll.
🎹
Rights grid easier to read
Headers (including "RANK") are light gold. Each right's icon sits above its label. A tap opens the tooltip with the full description.
v145.39 Single-trip travel, a roadmap made for you, Multi-Convoy and a batch of fixes majeure 🆕 10 ✹ 3 🔧 7 ⚡ 1 20/08/2026 â–Œ

The single trip voted at 71 % is here, journeys between anthills get 30 % longer, the monthly roadmap is worked out from your colony and your role, and a long run of additions follows: Multi-Convoy, avatars from your own device, leader succession and forum navigation.

🆕
Single-trip travel is here (voted at 71 %)
Attacks, hunts and convoys now make one single journey: the impact or the delivery happens at the end of the trip, and at that very moment your survivors come home to the Underground with the loot. One countdown, no return leg to watch, and the total length of an operation does not change. Cancellation windows stay the same.
🆕
Journeys between anthills take 30 % longer
Attacks, Opti-Flood, convoys to allies and outsiders, market and alliance bank: the whole curve is slowed down evenly, a close neighbour is still reached far faster than a distant colony. Time to impact, before your speed bonuses: next-door neighbour about 36 min, gap of 100 about 10 h 24, maximum about 80 h 44. Hunts are not affected.
🆕
The monthly roadmap adapts to your colony and your role
Every step starts from where you stand at the beginning of the cycle: Underground 16? You are asked for 18. Underground 6? You are asked for 8. Some steps come in four versions (General, Carrier, Hunter, Granary) following the role picked in your weekly challenges, and each one bundles 3 to 4 goals that ramp up. The beginner path is untouched.
🆕
The waiting message for the new roadmap now tells the truth
No more "Available soon (within 24h)": the page now says the new roadmap is being created and will appear as soon as it is published.
🆕
Multi-Convoy: one cargo, six recipients
On your alliance Members page, tick up to six people and send them the same cargo at once, entered only once. The total taken and the escort are shown before you confirm, and if it exceeds your stock you are told by how much. You can save your member groups (up to 10) and reload them in one click.
🆕
The Members page in selection mode
The button is called "Multi-select" and the tickbox now appears on ALL your members, not just those you can attack. The sword and shield fade out during selection, and the row background tells you who will go to Opti-Flood (green) and who will only get a convoy (blue).
🆕
An alliance never stays without a leader
If a leader is banned or deletes their account, their rights automatically go to the right successor: the member whose rank has the most rights, active in the last 7 days, otherwise a random draw among active players. The new leader gets a message, the alliance is notified in its chat, and alliances that were already leaderless got a leader back automatically.
🆕
You get told when your alliance rank changes
A crown 👑 for a step up, an ant 🐜 for a step down, a medal đŸŽ–ïž when your permissions stay the same, and the message tells you where you came from and where you landed. It also works when your rank is renamed or deleted, and whoever performs the change is never notified of their own action. Switch it on in My Account, Notifications, 🏰 Alliance.
🆕
Assigning a rank that was just deleted no longer fails silently
Alliance leaders: if another officer renames or deletes a rank while your page is open, confirming now tells you so clearly, instead of reloading the page as if nothing had happened.
🆕
Pick an image from your device for your avatar
In Profile, Edit tab, the "Or upload an image" line lets you take a photo or a drawing straight from your phone or computer: jpg, png, gif and webp, 2 MB max, instant preview before you even save, and animated gifs keep their animation. The link field stays for those who use it, and a too heavy image now shows you the real reason instead of a session expired message.
✹
Your progress is finally measured from your starting point
On a "go from 16 to 18" goal, the bar read 89 % from the very first second, then sat still. It now starts from your own starting point, shown under each goal: 0 % at the beginning, 50 % halfway, 100 % on arrival.
✹
Alliance bank: your deposit and your harvesters arrive on time
The countdown said 20 minutes and the bank credited it much later: nothing happened until a player opened the Convoys page or the alliance Buildings page. The game now handles it on its own, every minute, and your escort harvesters come back at the announced second.
✹
Laboratory: a boosted research no longer vanishes from the screen
A level finishing before the previous one looked lost. It now stays displayed as "Done, applies as soon as the previous level ends" and is credited automatically at the right time.
🔧
Cancel all your convoys at once
Next to "Copy all", a "Cancel all" recalls every convoy sent less than 30 seconds ago, the count is written on the button and the message tells you what came back. Your harvesters coming home are now recorded in your log, just like their departure.
🔧
The Build button tells you how long is left
When resources are all you are missing for a building or a research, the orange button shows "⏳ 2h14" instead of "Build", and the number counts down live. The estimate accounts for your assigned workers, the night bonus, your mushroom farm and your quarries. Switch it on in My Account, 🎹 Display, Visual comfort.
🔧
New "Automatic smileys" option in My account, General tab
If you prefer your :p to stay :p instead of becoming 😛, tick the new option: text codes are no longer turned into emojis for you (chat, forum, messages, proposals). The game's image smileys and the emojis you type yourself still show, and other players keep their own setting.
🔧
First unread
On topics with something new, a "First unread" link takes you to the first message you have not read yet.
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A deleted message really disappears
Deleting the latest message in a topic left its author and date showing in the "Latest message" column of the list, and the unread counter was still counting deleted messages.
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Long topics load faster
A topic with several hundred messages used to load the full list of its messages every time, just to display twenty of them.
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A market purchase now arrives from "System"
When you buy an offer posted by the game itself, the convoy used to arrive under the name "Admin". The message, the bell, the Convoys page and the sidebar reminder all show "System" now. Convoys sent by real players are unchanged.
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The forum finally takes you to the right message
A topic title drops you on its latest message, even on topics full of images. After replying or editing, you land on your message. A mention notification opens the message quoting you, and a quote pointing to another page now opens the right page.
v145.38 Input shortcuts, durations, block levels, Free Passage and a wave of fixes majeure 🆕 4 ✹ 2 🔧 12 🎹 4 🔒 1 17/08/2026 â–Œ

Five fronts at once: the 23k and 1.5M shortcuts across the whole game, two screens that accept a duration instead of a quantity, blocking a player finally adjustable, Free Passage respected on every attack screen, and a long series of alliance side fixes.

🆕
The 23k and 1.5M shortcuts now work everywhere
In hunts, attacks, the market, army moves and the simulators, you can type 23k instead of 23,000, or 1.5M instead of 1,500,000. When you leave the field the number is written out in full: you see what you are sending before confirming. Until now this only worked in convoys.
🆕
The egg laying simulator now works both ways
Tick "a DURATION" and enter 8h or 1d30min: the simulator tells you how many units you can lay in that time, with the cost and the final army. The quantity mode is still there, it is just a checkbox.
🆕
Start a hunt by entering a duration
On the resources screen, tick "Pick a duration instead" and type 8h: the area to conquer is worked out for you, and you see the duration you will actually get before leaving.
🆕
The bin is not affected
A conversation you moved to the bin stays there, even if someone replies. Archiving is tidying up. Binning is throwing away.
✹
Choose how far your block goes
On a player's profile, "Block player" opens a window with three options: private messages only, chat only (their messages are hidden in the general chat), or a full block. The full block cuts both and removes any friend relation.
✹
Farmer "Accelerated Laying" bonus: the text claimed all egg-laying
Your bonus panel said "all egg-laying combined". The bonus only applies to Harvesters, and that is what it says now. Gameplay did not change, only the text was wrong.
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Your shortcuts are no longer silently truncated
In army moves, egg laying and the hunt simulator, typing 23k moved 23 troops, laid 23 units or simulated 23 hunters, with no error message at all. All three are fixed.
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On the Queen, 20M and 20min no longer get confused
In the egg laying quantity field, 20M means 20 million and 20min means 20 minutes: the million gets one letter, the minute is spelled out. Also, 20mn is finally read as a duration, and 1h30m no longer loses its 30 minutes.
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A reply brings the conversation back from your archive
When someone replies in a conversation you had archived, it returns to your inbox and counts towards your unread messages again. Before, it stayed in the archive with no notification at all: you had to open the Archives tab by hand to find out someone had answered you.
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Manage every block from the profile
The "More" menu shows your current block level and lets you change it or lift everything in one click. Your messaging and chat lists are unchanged, they can simply be driven from the profile too.
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The weekly chest is hidden while it is locked
Until all your quests of the week are done, the "Weekly chest" block no longer shows: your progress is already displayed elsewhere on the page. The chest comes back as soon as it can be opened.
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Opti-Flood finally accepts your Free Passage allies
A Pioneer ally who levelled "Free Passage" widens the range so you can flood them. Opti-Flood ignored that bonus: your target was missing from the slot list, or the plan answered "is not within your attack range". It is now offered normally, and the take accounts for their widened floor.
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Displayed attack limits now match the target
On the attack screen, the allowed territory bracket was always computed at the standard ratio. It could therefore exclude a target the game agreed to attack. It now adapts to the target you opened, and states when Free Passage is what widens your range.
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Widened range marker in the member list
A 🧭 badge marks allies you can attack thanks to their Free Passage, with the bonus details on hover. No more doubt when a target falls outside your usual bracket.
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Chiefs can revoke a rank's bank rights again
On some ranks, unchecking a right and saving did nothing: the box came back ticked on reload, and the right was still really granted. Chiefs thought their bank was closed when it was open.
Your settings were never lost, they are simply read correctly now.
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Renaming a rank no longer wipes its settings
Renaming a rank reset its bank rights to the defaults, erased its withdrawal caps and its tax rate, without a word. Everything now follows the new name.
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Alliance Hospital: the level shown and the description were wrong
The Hospital page announced a lower alliance level than the real one (level 6 for a level 9 Hospital). And the building description promised 5% recovery per level, while the rate actually rises in tiers.
Same flaw, other effect: a level 1 or 2 Hospital sent no wounded to the infirmary at all, even though it was built and paid for.
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Harvesters returning from the alliance bank now respect your setting
Your harvesters coming back from a bank deposit are now covered by the "Troop returns" setting, just like a convoy to a player. Before, turning that off still let bank messages through.
Deposit received and withdrawal delivered notices can now be filtered too, under "Alliance bank" in My Account.
🎹
A reminder of the shortcuts on your next visit
A small panel shows up once, in two ten second steps, to walk you through it. On the Queen page, a discreet button under the ongoing egg laying table reopens the help whenever you want.
🎹
No more "Unblock" button that unblocks nothing
When the other player was the one who blocked you, their profile still showed an "Unblock" link that did nothing. It now appears only when the block comes from you.
🎹
Enemies page: sword wrongly greyed out on an ally
A member of your alliance reachable thanks to their Free Passage showed as out of range. Their sword is clickable again.
🎹
The rank that welcomes new members is finally marked
A small "recruit rank" note appears under its name in "Alliance, Options" and in the bank's "Rights" tab. Handy once you have renamed your ranks.
If no welcome rank is set, a warning tells you: without one, an accepted player arrives with no permission at all.
🔒
Weekly word list: a text colour silently cancelled your words
As soon as you picked a colour for your chat text, our anti cheat filter thought it saw repeated characters and silently threw away all your messages. The word was there, the quest never moved, and nothing told you why. Fixed.
Plurals now count too: if the word of the week is "nectar", writing "nectars" in your sentence validates it.
Juillet 2026

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