Royal Chamber fixed and compensated, frozen paths, rules and sanctions
majeureNewđ 21 septembre 2026
The already dead defenders bug in the Royal Chamber is fixed and affected players are being compensated. Also in this update: specialty paths that freeze instead of being lost, the rules and sanction grid rewritten, and over 1350 allowed sites.
1 + ton niveau de Vitesse d'attaque, que tu lances à la main, par Sync, par Opti-Flood ou par Flood TDC. La page d'attaque affiche ton compteur « Attaques en cours X / Y » ; une attaque libÚre sa place à l'impact.
Des messages d'erreur qui disent enfin quelque chose
Quand une demande de ressources ne peut pas aboutir, tu vois pourquoi, au lieu d'un « Erreur interne » qui t'invitait à refaire ce qui ne pouvait pas marcher.
Version anglaise : plus de retour surprise aux constructions
En anglais, les filtres de la messagerie (Alliance, Combats, Convois...), la pagination et les onglets te renvoyaient aux constructions. Tous ces liens restent maintenant sur la page en cours.
v145.43Simulator that fills itself, no more lost armies, and a faster mobileđ 1 âš 6 đ§ 6 đš 2 ⥠111/09/2026âŒ
The combat simulator fills itself from a pasted report, your hunts and attacks can no longer make your army vanish, the Opti-Flood gets simpler, the top menu is fixed, and the game responds faster on mobile.
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Paste a combat report into the simulator
Under "Attacker" and "Defender", the "đ Paste a report" button opens a window: paste a full combat report and both armies land in the right boxes by themselves. A single army fills the column of the button you clicked, and missing units are set to 0.
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Stuck hunts: the team can free your army
If a hunt stays stuck long after its return time, the team can now unblock it, give your troops back and send you a message. If you think you lost an expedition, report it: it can be found and compensated.
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Simpler Opti-Flood
A single "Target 1" box to start, "+ Add a target" for up to 8, and the "Optimize" button right next to it. The number of attacks is worked out automatically.
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The top menu showed with no styling
For a few hours, the Anthill, Alliance, Community and Help tabs ended up as a bare list, on PC as well as mobile. The menu styling was no longer being sent to your browser. It is fixed, and a safeguard prevents it from happening again.
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Account deletion: the error when confirming
Once the 5 day delay had passed, confirming your account deletion showed an error page and the account stayed in place. Confirming works again.
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Harvester: the Farmer path bonus is finally visible
Like the Novice Scout (Pioneer path), the harvester egg-laying time now shows struck through (before, then after) so you can clearly see your Farmer speciality reduction. The bonus was already applied, it just could not be seen.
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Hospital: wounded of the same type are grouped
In the waiting room and the rest chamber, identical units finishing at the same time show on a single line, with the total and one action for the whole group. Those with a different remaining time keep their own line.
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Hunt: no more vanishing expedition
A hunt could disappear with no battle report, no land gained and no troops coming home. That gap is closed: even if something goes wrong during resolution, your army always returns to the nest.
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Hunt cancellation: your troops come back to the right place
When cancelling a hunt within 2 minutes, your units did come back, but without being put back in the garrison they had left from, which could skew the displayed spread of your army. Each unit now goes straight back to its place.
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Attack cancellation: the countdown no longer lies
On a fast attack, especially towards a member of your own alliance, the "Cancel" countdown still showed time while your waves were already hitting the target. As long as the countdown is running, cancelling now works.
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Cancel all attacks from the attack page too
After launching an Opti-Flood, the "Attacks in progress" list on the attack page now offers "Cancel all" during the 2 minute window, just like the Army page. No more rushing to another page, and you stay on your target after cancelling.
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Alliance convoys: no more silently lost convoy
Very rarely, a convoy received from a member could be marked as delivered without the resources arriving or the "Convoy received" message showing up. From now on, a convoy that could not be delivered is retried on its own until it really arrives.
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Colony returns: the name is clickable
On your Army page, when a garrison comes back from a colony, the player name now opens their profile in one click, and the "(colony)" label stands out in green instead of a hard to read grey.
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The tutorial no longer lags
Following the tutorial made the page heavy, especially on a phone. The guide now asks about 40 times less work from your device, and moving from one step to the next is immediate.
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Instant top menus on mobile
Tapping a tab opened its menu with a small sliding fade. The panel now appears at once.
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Attack cancellation: you know what could not be recalled
Instead of a plain "too late", you now see how many waves came back and why the others could not, for example because they had already reached impact.
v145.42Adjustable menu dots, Speed research demolition, paste a report into the simulator and an Opti-Flood that warns its targetmajeuređ 6 âš 6 đ§ 303/09/2026âŒ
The menu dots can finally be tuned one by one, shared stats show what your allies are upgrading, Hunting and Attack speed can be demolished level by level, the Paris clock reaches mobile, the combat simulator fills itself from a pasted report and explains promotions, the Opti-Flood can warn its target and gets simpler, and milestones no longer count promotions.
v145.41CSV and Excel exports, dated census with automatic sending, alliance requestsmajeuređ 3 âš 1 đš 1 đ 101/09/2026âŒ
Three player proposals taken on board: CSV and Excel export comes to resource requests and the bank, the census becomes a dated snapshot you can resend automatically, and your alliance can tell you what it would like to see in it.
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Export CSV et Excel des demandes de ressources, de leurs convois et banque d'alliance
A tool to time your attacks, hold or schedule resource requests, plus several alliance, bank and display fixes.
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Sync calculator to aim at an impact time
Enter the target's name: the tool shows travel time and the arrival time if you launch now (it ticks live). Aim at a later time and it tells you when to launch. A button commits your whole available army, with a remembered confirm checkbox. Sync is still experimental: double-check before you commit.
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Resource requests: Hold and Schedule
"Hold" delays a request without cancelling it: the deadline freezes, the requester is told it is not cancelled, and "Resume" picks the timer back up where it stopped. "Schedule" auto-approves in 24 h, 2 d, 3 d or 7 d, credited to the validator who set it. Manual approve or refuse still works at any time.
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Add every alliance member as a friend
From the Members tab, you confirm and a friend request goes to each member who is not already a friend, pending or blocked. A summary tells you how many requests were sent and how many members were skipped.
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Bunker-saved troops withdrawn to the Royal Chamber
Troops spared by the alliance bunker no longer stay on the attacked land or anthill. They move to the Royal Chamber and will not defend that place again on later attacks.
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Bank history: deposits, taxes and everything
History is no longer flooded by tax lines. Three separate views: "Deposits and withdrawals" (default), "Taxes collected" and "Everything". Each view has its own recent list.
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Army arrival time down to the second
An attack in progress now shows "Arrives at 07h56m14s", seconds included.
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Unit descriptions at the Queen
Each unit has its own two-line in-world description. Elite Guardian uses the correct image. The spy unit is marked as coming later.
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Forum tables readable on mobile
Tables inside posts now fit the screen, with no sideways scroll.
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Rights grid easier to read
Headers (including "RANK") are light gold. Each right's icon sits above its label. A tap opens the tooltip with the full description.
v145.39Single-trip travel, a roadmap made for you, Multi-Convoy and a batch of fixesmajeuređ 10 âš 3 đ§ 7 ⥠120/08/2026âŒ
The single trip voted at 71 % is here, journeys between anthills get 30 % longer, the monthly roadmap is worked out from your colony and your role, and a long run of additions follows: Multi-Convoy, avatars from your own device, leader succession and forum navigation.
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Single-trip travel is here (voted at 71 %)
Attacks, hunts and convoys now make one single journey: the impact or the delivery happens at the end of the trip, and at that very moment your survivors come home to the Underground with the loot. One countdown, no return leg to watch, and the total length of an operation does not change. Cancellation windows stay the same.
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Journeys between anthills take 30 % longer
Attacks, Opti-Flood, convoys to allies and outsiders, market and alliance bank: the whole curve is slowed down evenly, a close neighbour is still reached far faster than a distant colony. Time to impact, before your speed bonuses: next-door neighbour about 36 min, gap of 100 about 10 h 24, maximum about 80 h 44. Hunts are not affected.
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The monthly roadmap adapts to your colony and your role
Every step starts from where you stand at the beginning of the cycle: Underground 16? You are asked for 18. Underground 6? You are asked for 8. Some steps come in four versions (General, Carrier, Hunter, Granary) following the role picked in your weekly challenges, and each one bundles 3 to 4 goals that ramp up. The beginner path is untouched.
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The waiting message for the new roadmap now tells the truth
No more "Available soon (within 24h)": the page now says the new roadmap is being created and will appear as soon as it is published.
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Multi-Convoy: one cargo, six recipients
On your alliance Members page, tick up to six people and send them the same cargo at once, entered only once. The total taken and the escort are shown before you confirm, and if it exceeds your stock you are told by how much. You can save your member groups (up to 10) and reload them in one click.
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The Members page in selection mode
The button is called "Multi-select" and the tickbox now appears on ALL your members, not just those you can attack. The sword and shield fade out during selection, and the row background tells you who will go to Opti-Flood (green) and who will only get a convoy (blue).
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An alliance never stays without a leader
If a leader is banned or deletes their account, their rights automatically go to the right successor: the member whose rank has the most rights, active in the last 7 days, otherwise a random draw among active players. The new leader gets a message, the alliance is notified in its chat, and alliances that were already leaderless got a leader back automatically.
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You get told when your alliance rank changes
A crown đ for a step up, an ant đ for a step down, a medal đïž when your permissions stay the same, and the message tells you where you came from and where you landed. It also works when your rank is renamed or deleted, and whoever performs the change is never notified of their own action. Switch it on in My Account, Notifications, đ° Alliance.
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Assigning a rank that was just deleted no longer fails silently
Alliance leaders: if another officer renames or deletes a rank while your page is open, confirming now tells you so clearly, instead of reloading the page as if nothing had happened.
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Pick an image from your device for your avatar
In Profile, Edit tab, the "Or upload an image" line lets you take a photo or a drawing straight from your phone or computer: jpg, png, gif and webp, 2 MB max, instant preview before you even save, and animated gifs keep their animation. The link field stays for those who use it, and a too heavy image now shows you the real reason instead of a session expired message.
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Your progress is finally measured from your starting point
On a "go from 16 to 18" goal, the bar read 89 % from the very first second, then sat still. It now starts from your own starting point, shown under each goal: 0 % at the beginning, 50 % halfway, 100 % on arrival.
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Alliance bank: your deposit and your harvesters arrive on time
The countdown said 20 minutes and the bank credited it much later: nothing happened until a player opened the Convoys page or the alliance Buildings page. The game now handles it on its own, every minute, and your escort harvesters come back at the announced second.
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Laboratory: a boosted research no longer vanishes from the screen
A level finishing before the previous one looked lost. It now stays displayed as "Done, applies as soon as the previous level ends" and is credited automatically at the right time.
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Cancel all your convoys at once
Next to "Copy all", a "Cancel all" recalls every convoy sent less than 30 seconds ago, the count is written on the button and the message tells you what came back. Your harvesters coming home are now recorded in your log, just like their departure.
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The Build button tells you how long is left
When resources are all you are missing for a building or a research, the orange button shows "âł 2h14" instead of "Build", and the number counts down live. The estimate accounts for your assigned workers, the night bonus, your mushroom farm and your quarries. Switch it on in My Account, đš Display, Visual comfort.
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New "Automatic smileys" option in My account, General tab
If you prefer your :p to stay :p instead of becoming đ, tick the new option: text codes are no longer turned into emojis for you (chat, forum, messages, proposals). The game's image smileys and the emojis you type yourself still show, and other players keep their own setting.
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First unread
On topics with something new, a "First unread" link takes you to the first message you have not read yet.
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A deleted message really disappears
Deleting the latest message in a topic left its author and date showing in the "Latest message" column of the list, and the unread counter was still counting deleted messages.
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Long topics load faster
A topic with several hundred messages used to load the full list of its messages every time, just to display twenty of them.
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A market purchase now arrives from "System"
When you buy an offer posted by the game itself, the convoy used to arrive under the name "Admin". The message, the bell, the Convoys page and the sidebar reminder all show "System" now. Convoys sent by real players are unchanged.
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The forum finally takes you to the right message
A topic title drops you on its latest message, even on topics full of images. After replying or editing, you land on your message. A mention notification opens the message quoting you, and a quote pointing to another page now opens the right page.
v145.38Input shortcuts, durations, block levels, Free Passage and a wave of fixesmajeuređ 4 âš 2 đ§ 12 đš 4 đ 117/08/2026âŒ
Five fronts at once: the 23k and 1.5M shortcuts across the whole game, two screens that accept a duration instead of a quantity, blocking a player finally adjustable, Free Passage respected on every attack screen, and a long series of alliance side fixes.
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The 23k and 1.5M shortcuts now work everywhere
In hunts, attacks, the market, army moves and the simulators, you can type 23k instead of 23,000, or 1.5M instead of 1,500,000. When you leave the field the number is written out in full: you see what you are sending before confirming. Until now this only worked in convoys.
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The egg laying simulator now works both ways
Tick "a DURATION" and enter 8h or 1d30min: the simulator tells you how many units you can lay in that time, with the cost and the final army. The quantity mode is still there, it is just a checkbox.
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Start a hunt by entering a duration
On the resources screen, tick "Pick a duration instead" and type 8h: the area to conquer is worked out for you, and you see the duration you will actually get before leaving.
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The bin is not affected
A conversation you moved to the bin stays there, even if someone replies. Archiving is tidying up. Binning is throwing away.
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Choose how far your block goes
On a player's profile, "Block player" opens a window with three options: private messages only, chat only (their messages are hidden in the general chat), or a full block. The full block cuts both and removes any friend relation.
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Farmer "Accelerated Laying" bonus: the text claimed all egg-laying
Your bonus panel said "all egg-laying combined". The bonus only applies to Harvesters, and that is what it says now. Gameplay did not change, only the text was wrong.
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Your shortcuts are no longer silently truncated
In army moves, egg laying and the hunt simulator, typing 23k moved 23 troops, laid 23 units or simulated 23 hunters, with no error message at all. All three are fixed.
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On the Queen, 20M and 20min no longer get confused
In the egg laying quantity field, 20M means 20 million and 20min means 20 minutes: the million gets one letter, the minute is spelled out. Also, 20mn is finally read as a duration, and 1h30m no longer loses its 30 minutes.
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A reply brings the conversation back from your archive
When someone replies in a conversation you had archived, it returns to your inbox and counts towards your unread messages again. Before, it stayed in the archive with no notification at all: you had to open the Archives tab by hand to find out someone had answered you.
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Manage every block from the profile
The "More" menu shows your current block level and lets you change it or lift everything in one click. Your messaging and chat lists are unchanged, they can simply be driven from the profile too.
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The weekly chest is hidden while it is locked
Until all your quests of the week are done, the "Weekly chest" block no longer shows: your progress is already displayed elsewhere on the page. The chest comes back as soon as it can be opened.
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Opti-Flood finally accepts your Free Passage allies
A Pioneer ally who levelled "Free Passage" widens the range so you can flood them. Opti-Flood ignored that bonus: your target was missing from the slot list, or the plan answered "is not within your attack range". It is now offered normally, and the take accounts for their widened floor.
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Displayed attack limits now match the target
On the attack screen, the allowed territory bracket was always computed at the standard ratio. It could therefore exclude a target the game agreed to attack. It now adapts to the target you opened, and states when Free Passage is what widens your range.
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Widened range marker in the member list
A đ§ badge marks allies you can attack thanks to their Free Passage, with the bonus details on hover. No more doubt when a target falls outside your usual bracket.
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Chiefs can revoke a rank's bank rights again
On some ranks, unchecking a right and saving did nothing: the box came back ticked on reload, and the right was still really granted. Chiefs thought their bank was closed when it was open.
Your settings were never lost, they are simply read correctly now.
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Renaming a rank no longer wipes its settings
Renaming a rank reset its bank rights to the defaults, erased its withdrawal caps and its tax rate, without a word. Everything now follows the new name.
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Alliance Hospital: the level shown and the description were wrong
The Hospital page announced a lower alliance level than the real one (level 6 for a level 9 Hospital). And the building description promised 5% recovery per level, while the rate actually rises in tiers.
Same flaw, other effect: a level 1 or 2 Hospital sent no wounded to the infirmary at all, even though it was built and paid for.
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Harvesters returning from the alliance bank now respect your setting
Your harvesters coming back from a bank deposit are now covered by the "Troop returns" setting, just like a convoy to a player. Before, turning that off still let bank messages through.
Deposit received and withdrawal delivered notices can now be filtered too, under "Alliance bank" in My Account.
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A reminder of the shortcuts on your next visit
A small panel shows up once, in two ten second steps, to walk you through it. On the Queen page, a discreet button under the ongoing egg laying table reopens the help whenever you want.
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No more "Unblock" button that unblocks nothing
When the other player was the one who blocked you, their profile still showed an "Unblock" link that did nothing. It now appears only when the block comes from you.
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Enemies page: sword wrongly greyed out on an ally
A member of your alliance reachable thanks to their Free Passage showed as out of range. Their sword is clickable again.
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The rank that welcomes new members is finally marked
A small "recruit rank" note appears under its name in "Alliance, Options" and in the bank's "Rights" tab. Handy once you have renamed your ranks.
If no welcome rank is set, a warning tells you: without one, an accepted player arrives with no permission at all.
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Weekly word list: a text colour silently cancelled your words
As soon as you picked a colour for your chat text, our anti cheat filter thought it saw repeated characters and silently threw away all your messages. The word was there, the quest never moved, and nothing told you why. Fixed.
Plurals now count too: if the word of the week is "nectar", writing "nectars" in your sentence validates it.
v145.37Choose where your system messages land, a Display tab and a monthly roadmapmajeuređ 7 âš 3 đ§ 5 đïž 116/08/2026âŒ
For each automatic message type (troop returns, convoys, hospital, bank, applications, mentions...), pick between the bell, the inbox, or nothing at all. Full reports stay unmissable, the chat microphone finally works, a new Display tab gathers the visual settings, and the roadmap splits into a beginner track then a monthly one.
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Bell, inbox, or nothing: your call
Following Mansatique's « System message » proposal: the inbox was flooded with automatic messages. In My account, Notifications tab, the « đš Game messages » section lists each type with three choices: đ Bell (a short summary in the header bell, nothing in the inbox), âïž Inbox (as before) or đ« Disabled. Two buttons « All to bell » and « All to inbox » set everything at once. By default nothing changes until you say otherwise.
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Fourteen types, configurable one by one
Troop returns, convoy received, convoy delivered, hospital and infirmary, resource requests, census (visible to the chief and ranks allowed to view member stats), alliance life, alliance bank (deposit and withdrawal), Market sales, new application (chief and recruiters), and bell only: direct mention, alliance mention, forum poll ending, new arrivals (SA) badges.
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Full reports stay unmissable
Battle reports (attacks you launch and attacks on you), hunt, colonization, spying and expedition reports always stay in the inbox and cannot be disabled: you can never miss an attack on your colony. Same for admin and moderator messages, diplomacy, the shop and technical incidents.
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« Convoy delivered »: the sender finally knows, every time
Your convoy reached its destination and often... nothing: only the receiver was notified, except in one specific case. « đ€ Convoy delivered to X » now fires on every delivery. As it is a simple acknowledgement, it is off by default so your inbox stays clean: turn it back on in My account, Notifications tab.
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The alliance bank announces delivered withdrawals
New « đŠ Withdrawal delivered » message when your alliance bank withdrawal reaches your anthill (the credit used to be silent). With harvesters returning from a deposit, it forms the « Alliance bank (deposit / withdrawal) » line.
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A banner says the section is evolving
At the top of the Notifications tab, a đ§ banner says the section is under active development and that further improvements are coming soon, your settings are kept. The welcome message « Your colony obeys you, Matriarch! » only appears on your first visit, and the « Help » button lets you read it again anytime.
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My account cleans house
The search bar is removed: the clickable summary is still there to move between sections. The « Notification management » block (greyed « coming soon » checkboxes) and the « Push & Email notifications » block (with the « warehouse full » threshold) are gone too.
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New application: the chief can be notified
The chief and ranks allowed to recruit see a « đ New application » line in their settings. Disabled by default; switched to bell or inbox, every new application notifies them right away.
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Slide down to cancel a voice message
While recording, slide down đïž (finger on mobile, held mouse on desktop) then release: the voice message is cancelled without being sent. The indicator guides you in real time. The chat voice player also becomes compact: a thin play, wave and duration line, no more big block.
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A đš Display tab in My account
All visual settings gathered between General and Security: light or dark mode, game style, public profile display, custom right sidebar, widgets, blue light filter and colorblind mode.
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The bell catches you up even after being offline
Events that happened while you were away (convoy arrived, army back home...) are kept aside and poured into your bell đ on your next page, under the right tab (Global, Alliance or Social). In Bell mode only a short summary is kept, not the detailed report.
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The Notifications tab now fits in a single block
« Chat voice message », « New arrivals (SA) » and « Do Not Disturb » are integrated into the « Game messages » block, placed at the top of the tab (auto-translation moves to the bottom). The « disable SA channel » option is gone: the channel stays visible for everyone, and those who had turned it off switch to « without notifications ».
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The chat microphone finally works, on desktop and mobile
The đ€ button could never record: a site security setting blocked the microphone on every page, and the button was hidden on mobile. Both are fixed. If the browser denies access, the chat tells you what to check instead of doing nothing. And starting a second voice message stops the first one: no more mixed voices.
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The roadmap splits in two: beginner then monthly
The beginner track (the current steps) is now done only once: it no longer resets on the 15th. Once finished, a new roadmap awaits you every month, with fresh steps and the final bonus, resetting on the 15th. If the cycle's roadmap is not ready yet, the page announces it: available soon (within 24h).
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Resource requests: no more cap
Requesting more than 1,000,000,000 silently truncated the request to that amount, with no message or warning. The cap is fully removed: you can request any amount.
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Your notification settings now save themselves
In My account, Notifications tab: every change (bell, inbox, mic, translation) is saved as soon as you make it, with a small « Saved » confirmation. The buttons are still there if you prefer them.
v145.36Bug report tickets, alliance bank, unified permissions and three player suggestionsmajeuređ 4 âš 3 đ§ 215/08/2026âŒ
Every bug report becomes a ticket with a private thread with the team, alliance bank deposits now mobilize harvesters, and three player suggestions arrive: the Hall of Fame ranked by kill points, resources received per member and the combat page keeping your target on top.
v145.35Alliance stat sharing, accurate harvests and complete huntsmajeuređ 4 âš 2 đ§ 8 đš 113/08/2026âŒ
You can now show some of your stats to your alliance leader, line by line and only if you decide to. On top of that: two new looks for the Alliance page, the storage-full time is reliable again, and your hunts leave complete.
v145.34Rebalanced rebellion, fixed hospital and convoys by harvesterđ 2 âš 1 đ§ 4 đš 212/08/2026âŒ
Rebelling now takes a real army, your rebellion casualties finally reach the infirmary, and you can fill a convoy starting from the number of harvesters.
v145.33The forum no longer eats your formatting, and the nickname menu is clickable againâš 1 đ§ 4 đš 110/08/2026âŒ
Editing a post no longer destroys your line breaks, copy and paste keeps your formatting, and the little menu that opens when you hover a nickname no longer runs away.
v145.32Your anthill in living view, defence xp and speed-up vouchers fixedmajeuređ 1 đ§ 1 đš 210/08/2026âŒ
A 2D animated map of your nest lands in the Anthill menu, with buried gifts to dig up. Plus three awaited fixes: defence xp in the simulator, speed-up vouchers, and the roadmap harvester goal.
v145.30Pact colours in the ranking, a reworked game guide, Royal Chamber and anti-cheatđ 1 âš 2 đ§ 1 đ 108/08/2026âŒ
Your alliance leader can colour the alliances you have a pact with so you spot them at a glance in the ranking. Also in this update: a game guide going from 14 to 25 chapters with every figure verified, Royal Chamber attacks that finally carry on after the Underground, and much better detection of banned cheaters coming back.
Vacation mode protected nothing, it now means really leaving the game. Your Battle Pass cosmetics are back, PayPal arrives in the shop, and you pick the badges on your profile.
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Les quatre cadres de profil du Battle Pass existent enfin
v145.28Quests repaired, swappable challenges and the end of double lootmajeuređ 3 âš 1 đ§ 10 đš 2 đïž 1 đ 104/08/2026âŒ
Three silent failures fixed at once: a returning army could credit your troops and your loot twice, daily quests never progressed, and your creature kills and promotions were counted nowhere. On the new side, you can now swap up to three weekly challenges per week, claim everything in one click, and the free Battle Pass track hands out ten time reductions. Along the way, workers are officially called Harvesters.
Vingt-quatre heures avant l'expiration de ton bonus de TDP, tu reçois un message avec la date de fin et quelques conseils pour en profiter au maximum.
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Battle Pass : de nouveaux bonus de temps sur la piste gratuite
v145.273Five alliance buildings, Path of the Pioneer and Opti-Flood open to allmajeuređ 8 âš 2 đ§ 3 đš 1 đïž 203/08/2026âŒ
Your alliance builds its five buildings in parallel, the Path of the Pioneer opens and Opti-Flood accepts enemies. Travels, forum, reports and the mailbox get polished along the way.
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Les cinq bĂątiments d'alliance se construisent ensemble
Ton message en cours s'enregistre tout seul et revient aprĂšs un rechargement ou la fermeture du navigateur. Le brouillon disparaĂźt dĂšs que le message part.
v145.272Major maintenance â deep bugs fixed, your ideas delivered and a better inboxmajeuređ 4 âš 8 đ§ 701/08/2026âŒ
Massive update driven by YOUR reports: five deep bugs fixed (egg-laying, army, harvesters, resources, shop), your requests delivered (votes, ranking search, images in messages, convoy requests, light mode) plus a much handier inbox and the KillMeter on the alliance side.
« Marquer comme non lu » fonctionne pour toutes les conversations
Certaines conversations repassaient toutes seules en « lu » à la page suivante. Elles restent maintenant en bleu non lu jusqu'à ce que tu les ouvres vraiment.
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Le repÚre « NOUVEAU » ne s'affiche plus sur une conversation jamais ouverte
Alliance rank deletion, a second life for expired resource requests, mercenaries reined in, real Farmer bonuses, the stuck menu quest freed and a recentered interface.
v145.27Major update: Overwhelming Force, reliable mercenaries, detailed bank and protected warehousesmajeuređ 4 âš 4 đ§ 8 đš 131/07/2026âŒ
The Overwhelming Force rule finally applies in battle, mercenaries truly defend and stay in the Lodge, rewards no longer empty your warehouses, the alliance bank becomes readable and detailed, quests are harmonised and the chat fixed from top to bottom.
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The Overwhelming Force rule truly applies in battle
If your damage is at least double the defender's, their retaliation drops to 30% strength; at least triple, to 10%. Recalculated every round, also applied in the simulator, and flagged "đ„ crush" in reports. Outnumbering is now truly the key to a lossless victory.
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Mercenaries now appear on the Army page
An "Active mercenaries" box lists your current contracts: unit, quantity and time left before they leave (24h contract).
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Alliance bank: top contributors and withdrawal history
Pick your period (7 days, this month, 3 months, 6 months, 1 year, all time): the top 10 contributors and the withdrawal breakdown per member are shown in the Bank tab, with readable abbreviated amounts (6.5M, 8.05M, precision kept and exact number on hover) and a Total column adding up food and materials.
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New quest: The weekly word list
Every Monday you receive YOUR words of the week (randomly drawn, different for every player, shown in the quest). Write them in the chat during the week: one message per word is enough, case and accents ignored.
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Alliance ranks: Leader, Officer and Member presets
One click ticks the appropriate rights for the typical rank instead of checking everything by hand. Available when creating a rank (name pre-filled) and when editing one.
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Message quests are capped at 10
No more "send 25, 40 or 50 messages": all weekly message quests are capped at 10, and the objective no longer grows with your level. Those already in progress are adjusted automatically.
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Specialists: Prestige advancement is explained before you confirm
The confirmation details the real numbers: new maximum tier, the bonus dropping back and how far you can climb it again, and the permanent bonus gained for life.
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Calendar: the end of the 30-day cycle is announced
After the day 30 jackpot, a message explains that your streak restarts at day 1 for a new cycle: you lost nothing, it is not a bug.
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Claiming a reward no longer empties your warehouses
If your stock was above your warehouse capacity (after a big convoy for example), claiming a quest milestone, a Roadmap step or using an inventory item cut your stock down to the cap. The surplus is now kept: a reward can never reduce your reserves again.
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Mercenaries truly defend, and stay in the Lodge
They join the battle at the location targeted by an attack and appear in the battle report ("Including mercenaries" line). They can no longer be moved or taken on attacks, hunts or expeditions: they are locked in the Lodge, and those who fall in battle are properly deducted from their contract.
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Weekly quests of the same action finally count the same
Two "Send convoys" quests could show 8 on one side and 10 on the other: the one received later in the week ignored convoys already sent. All quests of a given week now count from the same starting point.
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The unit comparator shows the same stats as the unit cards
It compared base stats while the Queen's cards include your Weapons and Shield bonuses, hence different numbers. The comparator now uses the same values as the cards, bonuses included.
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No more empty "returning troops" after a lost attack
When your army was entirely destroyed without looting anything, a return movement still appeared, with nothing in it. If nothing comes home, the battle now ends immediately.
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The forum and the chat no longer flag your own messages
Posting a message lit up the "new messages" badge for yourself. Your own messages are now marked as read the moment you send them and never count in the badges again.
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Acid, Poison and Mutation research now tell the truth
These researches displayed combat bonuses that were never applied. They embrace their true role: "Acid breath", "Venomous aura", "Metamorphosis", and unlocking advanced units.
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Alliance bank deposit: a full bank is now clearly shown
When a resource's space is at zero, your input dropped back to 0 with no explanation. The field is now disabled with a "Bank full" notice, and any capped amount is shown in red instead of being silently reduced.
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Chat: unified smileys, bold text and announcements rebalanced on mobile
No more tiny (the flowerâŠ) or giant smileys: every smiley now has its proper size, keyboard emojis follow the same scale, and on phones bold text and official announcements take up less space.
v145.26Defence XP, Opti-Flood targets in one click, clickable requirements, slave capture removedmajeuređ 4 âš 4 đ§ 7 đïž 130/07/2026âŒ
A big batch: defending your anthill finally promotes your troops, you pick your Opti-Flood targets straight from the member list, a requirement shown on a locked building takes you there in one tap, the alliance tax comes in even when nobody logs on, slave capture (loot that never arrived) is removed, and Day 1 of First Steps is fixed.
v145.24The tutorial playable on mobile, guidance that shows you where to tap, and a big convoy cleanupmajeuređ 9 âš 14 đ§ 27 ⥠129/07/2026âŒ
On mobile, the 5 days of challenges were impossible to finish â and without them, every quest stayed locked forever. That's fixed, with guidance that highlights the exact control to tap, plus a big convoy cleanup: accurate travel times, announced arrivals and repaired counters.
Les constructions et les convois affichent les secondes Ă tous les paliers. Au-delĂ d'une heure, plus rien ne bougeait pendant une minute entiĂšre et on doutait que le compteur tourne.
v145.22Convoy history recovered, alliance history rebuilt, redesigned simulators and eleven bug fixesmajeuređ 19 âš 9 đ§ 1327/07/2026âŒ
The biggest update in a long while. Your convoy history no longer erases itself and now comes with a summary panel. The resource request history is rebuilt from scratch: key figures, an avatar podium and a deliverers chart. Both simulators become readable and launch your hunts in one click. Game announcements land in the SA lounge, your KillMeter finally shows the same figure everywhere, and fourteen reported bugs are fixed.
Sept derniers jours, mois en cours, trente derniers jours, six derniers mois et depuis toujours. Le classement des sept derniers jours est bien celui de la semaine, plus celui de toute l'histoire de l'alliance.
Sur la page Ressources, une ligne indique combien de chasses tournent et combien de cmÂČ tu es en train de chasser, avec un bouton pour copier ce texte et le partager.
Plusieurs d'entre vous n'arrivaient pas Ă coller dans la description : un bouton le fait pour vous, et vous rappelle le raccourci clavier si le navigateur refuse.
v145.21Major update â stability, hunt simulator, forum and comfortmajeuređ 8 âš 5 đ§ 1025/07/2026âŒ
A huge batch of fixes and new features: your resources can never be lost again, the hunt simulator becomes a real planning tool (losses, quantity, duration), the forum and chat get more comfortable, and dozens of inconsistencies were hunted down and fixed.
v145.20Night mode rebuilt from the ground up, new milestones and a wave of fixesmajeuređ 4 âš 3 đ§ 5 đš 324/07/2026âŒ
Big update: night mode fully rebuilt and extended across the whole game, four new milestone chains, clearer hunt and infirmary reports, an interface that finally fits small screens, and a batch of fixes.
Huge update: your army can no longer vanish, the KillMeter and the nickname effect workshop arrive, My Account is fully redesigned, you can gift pheromones to a friend, plus many improvements to alliances, forum, shop and moderation.
La case Distance disparaßt (le temps de trajet suffit), les infos de « Vue du profil » rejoignent le bloc Profil, et (voir) affiche tes colonies en simple texte noir cliquable, sans espace bizarre. Le lien « page Colonies » passe au vert sobre.
Fini dans les classements joueurs et alliances, les profils et les listes de membres. Le KillMeter prend le relais.
v145.18Big update â security, new army panel, pinned chat, English completedmajeuređ 2 âš 5 đ§ 7 đš 3 đ 322/07/2026âŒ
Three exploits fixed (market, research, beginner protection), pinned chat messages, a new army movement panel, a reworked and sorted sidebar, hunt arrival times, many pages finally translated to English, and a series of display fixes.
Un mĂȘme joueur pouvait afficher 123 dans la liste des membres de l'alliance mais 103 au classement. Les deux utilisent maintenant exactement le mĂȘme calcul.
v145.17Forum visual editor, smoother cancellations and a rain of fixesmajeuređ 3 âš 4 đ§ 9 đš 121/07/2026âŒ
The forum gets a visual editor with image pasting, you have 2 minutes to cancel attacks and hunts, GIFs arrive in the mailbox, plus a big batch of fixes (shop, multiflood, ranks, alliancesâŠ).
Le bouton GIF de la messagerie ouvre la recherche de GIF (comme au chat), et les images s'affichent maintenant dans les conversations, en taille raisonnable.
v145.16Colored chat, keyboard shortcuts and more Englishđ 1 âš 4 đ§ 418/07/2026âŒ
Colored chat becomes much simpler, a keyboard-shortcut helper appears, even more pages are in English, plus several fixes.
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Keyboard shortcuts helper
A small icon at the bottom of the right sidebar opens the keyboard-shortcut list (E = Enemies, R = Resources, F = Anthill, L = Lab, A = Army, M = Messages, I = InventoryâŠ). The â and â arrows to open/close the right sidebar now work from the chat too.
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Write in color in the chat, the easy way
Pick a color: your text is colored as you type, with no tags at all, and your color stays remembered. A "Default" button returns to normal text. The available colors were softened to read better on the chat background.
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Even more pages in English
Alliance buildings, the market, the merchant, your inventory, account-sitting, alliance options and the ranking are now fully translated.
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Alliance ranking: top 50
The alliance ranking now shows the top 50 alliances per page, instead of 10.
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Merchant: times shown in Paris time
The merchant's times now specify "(Paris time)" to avoid any confusion.
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Quoting a colored message keeps its color
When you reply to a message written in color, the quote now keeps its color instead of showing a weird code.
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Alliance rights: authorized members can finally edit the description
When the leader grants a member the right to administer the alliance, that member can now really edit the description and settings. Before, the right was granted but didn't actually work.
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Merchant: the "My inventory" button works again
On the Merchant page, "My inventory" opens correctly again.
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Harvests: the "full atâŠ" time no longer shows a past time
On the Harvests page, the "full at âŠ" estimate sometimes showed a time already in the past (especially when it was for today). Fixed â the time shown is now accurate.
A big batch: you can finally leave your alliance, the Aphid Stable boosts your convoys, notification dots for chat and forum, several quests and displays fixed, and some cleanup in the anthill.
Final stone: during egg-laying, any detected surplus automatically joins your chosen garrison.
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Rapport de fin de guerre pour les DEUX alliances
Peu importe qui met fin à la guerre (annulation, offre de paix ou pacte), les deux camps reçoivent le compte-rendu complet, à condition que la guerre ait produit au moins 1 point. Fini les rapports de guerres vides.
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L'onglet Diplomatie est ouvert Ă tous les membres d'alliance
v145.12Build queue, roadmap, calendar and English fixesđ§ 414/07/2026âŒ
A batch of fixes: the build queue that could downgrade a building, roadmap steps that stopped validating, calendar pack display, and English-version redirects to the anthill.
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Build queue: no more downgrade
Chaining two levels of the same building (e.g. levels 9 then 10) could drop you back to the lower level if the higher one finished first. You now always keep the highest level.
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Reward claims and links fixed in English
On the English site, claiming a reward (quest, milestone) or clicking a proposal's title sent you back to the anthill. Fixed everywhere.
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Roadmap: steps validate again
"10 Warriors", the "Join an alliance" step (even if you already are one) and the Imperial Lodge level are detected again. Displayed building names now match the game too.
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Calendar: packs show what you earn
When you claim a weekly pack (days 7, 14, 21, 28) or the jackpot, you now see the exact resources received, not just "WEEK PACK".
Your quest rewards are always granted (even with a full warehouse), weekly quest progress works again, and the Quests page finally tells you what to do at the very start.